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Référence : CARDSROULETTE

By putting all the pleasure of the casino in your hands, and finally in the experience of your audience. Everyone knows and loves the game of roulette, so it's the perfect way to get in touch with your audience using a familiar theme. Based on our previous mechanical games, we have created an animation of the wheel of roulette on a Flip Book. It allows you not only to add a narration and create new truly amazing magic tricks using the principle of countdown / spell, but it also serves as an easy -to -use marking system. The court cards were personalized with roulette patterns such as the rake, the ball and of course the money! Illustrated in an expert way to blend perfectly into the classic illustration, these cards really complete the game.

We have included two "Erdnase" style jokers dealer. One holds the ball and the other poses "has just launched the ball". This makes it possible to obtain color change animations and it is the perfect precursor to associate with other effects and create a routine with a game flavor. And that does not stop there! There is also a box prediction card in a box and we will teach you an amazing effect, but easy to make, called House Edge. There are so much material that comes with this playing cards to play ! All the towers taught have a play style theme and you can combine all the effects in the ultimate magic routine of the casino.

We even managed to include a red back card, which you can use to change color of playing cards or for routines in rising style. Mechanic Casino Edition roulette gaming cards are printed on superior quality -crushed USPCC paper and handle like a dream.

List of towers

Straight ahead

The spectator chooses a card, it's his "bet". It is lost and mixed in the game. The wheel of roulette turns and turns and they call "stop" - the playing cards is cut exactly there. The ball stopped on a number ... The spectator makes the countdown of this number to reveal the card he chose. Congratulations, you won!

Shared bet

A concept similar to the "Straight Up" but with 2 selections, they make a combined bet with their selected cards which are lost in separate parts of the game. The wheel of roulette turns and wherever we say Stop, the game is cut. You count the number of cards on which the ball stopped to reveal a map-a combination of their two initial cards (that is to say 2+8 = 10). The card is then immediately and visually divided into two distinct parts. This makes it possible to obtain powerful magical moments with a kicker built in a diverted way.

Red or black?

We teach a few sequences of visually amazing color change card games as well as an easy -to -make ride. If you take more than one playing cards, You will have several red cards to play to run your favorite color change routines.

Marking system

We explain in detail how to use the marking system, so that you are operational in no time. There are several ways to read the back and you can now say the value even in a gap without seeing the whole map, that is to say the distinctive marks in the upper left corner.

The mechanic

We share some of our work on how a cheater "could" use this system in a playing cards. Distribute winning hands each time and influence each part of the game. Luck does not exist with this playing cards.

Lucky thinking

An experience with luck ... The spectator stir the tray, then cuts and keeps half, the interpreter keeps the other half. You both choose a random card and mix in your half of the package. You then change the package and not only the artist is guessing which card was chosen, but the spectator correctly guess which card the artist chose, very lucky!

The edge of the house

We teach you two laps of prediction style, one using only the blunder of the box and the other an amazing magic round that combines the blunder of the box with the jokers dealer.

The Croupier

A concept similar to that of our Grind Out Jokers. This time, we illustrated the jokers with "Ernase" style dealed hands; One held a bullet, the other throwing it. This allows you to make superb laps using color changes to activate animation. They can always be used as two normal jokers for your existing joker towers.

All the towers have been designed with specific style of play patterns to improve and thematize your presentations. With almost 2 hours of detailed instruction, we teach the basic manipulations for each intrigue and advise you on the places where you can change your turn according to your level of play. Some laps are quite effective and there are also options medium to advance. We have a Facebook group for roulette playing cards, where we will share new tutorials and new ideas and answer all your questions. There are many exploration possibilities using these new concepts and it is an ideal place to share your discoveries and see what everyone does with the new playing cards.

The ball is not included, the pieces are sold separately.