DÉS-CARTES
richard vollmer
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Catégorie :
Référence : DESCARTES
As pre -order until May 28, 2014, will not be dispatched until May 28, 2014.
As its title suggests, this collection describes and explains ten original laps (and mostly unpublished) which implement cards and dice operating. Whether it is AS routines, discoveries of chosen cards, speech, transpositions, etc., only the points brought in a completely random manner by the decency launched by the spectators decide the course and the resulting from events. Unlike all logic, the magician seems to abolish chance and make fun of the laws of probability!
Is it very useful to specify that the dice are not pipped or the rigged cards and that the effects are based solely on subtle principles and tips that make them almost automatic and therefore very enigmatic and convincing? No know-how, knowledge, or special techniques are necessary to present the towers making up this collection-just follow the explanations cards and dice in hand. It's a safe bet that some laps will bluff you first before producing the same effect on your spectators!
The descriptions of the effects are short, the methods on which they rest simple and direct and the explanations clear and succinct. In short, here is an original little book and easy to read and whose content-which you can put into practice immediately-will make you spend some moments as pleasant as magical!
- Book in French
- about 50 pages
- Color cover
- illustrated
- Format 16.5 x 23.5 cm
- connected, square back.
Transposition : A spectator becomes aware of a card determined by several dice. Another memorizes a number also determined by chance. Without knowing any of this information and without asking questions, the magician transfers the card of the first spectator to the position corresponding to the number of the second. The impromptu tour uses two dice and requests the participation of two spectators.
Stroke of luck : A spectator determines a card by chance of several dice. By spelling his name, the magician finds it as well as the other three cards of the same value - in this case, the AS.
Seven : A card freely chosen and memorized by a spectator is lost in the game. A shot allows it to be found.
Draw : spectator and magician play a game of dice at least original, since it is played with invisible dice. Finally, the game ends in a draw and the unexpected appearance of the four aces.
Intuition : A map thought by a spectator is found in mysterious conditions. The tour is impromptu.
The Karl Le Long Trick : Here is the personal version of the author of an impromptu Tour by Roy Walton.
Alea JACTA Est : The magician removes a card from a game by cutting it down at random and putting it in front of the table without learning about it and without showing it to the spectator who determines one in turn by launching two dice. After the spectator memorized her, she is lost in the game, then found thanks to a new dice. In the process, the magician shows the other three cards of the same value - in this case, the AS.
Random balthazar ! A spectator chooses a card by a stroke of dice. The magician tries to find her by launching the dice in turn, but without success. Finally he finds her spelling his identity. Finally, it produces the other three cards of the same value.