ACAAN 23
guillaume botta
4 different versions for the Any Card at Any Number ... Each routine can present itself at any time without changing your game.
- Mixed game
- Everything is examine
- No calculation or memorization
- No risky technique
- No gimmick or mobile application
“Very beautiful tracks of reflection. I love Acaan 23 and I can't wait to test it in public. »»
- Théo T.
"I fell in love and I really don't disappoint. »»
- Jean-Francis D.
"I love it ... 25 € is a gift! »»
- Ben Z.
"It's downright a killing this download"
- Vincent C.
"Very good, as usual"
- John V.
" But good "
- Philippe M.
Auti -up
An impromptu and automatic version with a borrowed game. Nothing to prepare, you recover a mixed game and off you go ... you will also discover a variant where the magician never touches the cards although the game is mixed by the spectator!
Pure
The spectator thinks of a card, mixes the game and finds it itself by a random procedure. It’s the spectator who does everything! It is an ingenious adaptation of Autiumb with a marked game, by Vincent Chaigneau.
Sati
A 100% impromptu, powerful version on the public and very comfortable for the magician:
“My favorite acaan for impromptu conditions with borrowed game. »»
- Guillaume Botta.
This routine offers two possible choices to the magician:
Option 1: Guess the card thought before letting the spectator find it himself in the announced position.
Option 2: Make the acaan without ever knowing the card designed by the spectator ... The fact that the viewer never announces the card of which he thinks is a key element of this version. Experience gains power and impenetrability.
Number 23
This version is a nugget! The cascading effects, the visual impact, the immediate reset, the presentation and the memory offered ... everything is there!
Some people think that chance does not exist, as if everything was explained by a mathematical equation. As an example, the magician evokes the film "Le Number 23" with Jim Carrey and continues on the following experience.
A chosen card (the 6th of spades) is resulted in the game. To find it, the spectator cuts on 4 random cards ... than any cards!
Effect 1: Coincidence
Nothing happens by chance ... The 4 cards are added and form the number 23 !! The magician then reveals the poster of the film on his phone.
Effect 2: Acaan
The spectator distributes 23 cards and himself reveals the chosen card.
Effect 3: prediction
Zooming on the film's poster, the public discovers the 6th in the eyes of Jim Carey.
Effect 4: Double prediction
The number 23 appears on the back of the 6 of spike in an incredible way.
Effect 5: Climax
To conclude, the spectator is invited to observe the magician's photo once again ... He then discovers a strange equation hidden in the tattoos of Jim Carey…
In addition to the explanatory video, you receive the photo of Jim Carrey reworked for the needs of the routine.