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ANTHOLOGIE : LUKE JERMAY (1ÈRE PARTIE) - TOME II

luke jermay

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Langue : French

Catégorie : Cards

Marque : Merchant

Référence : LLJANTHOLOGIE

For several years, the mentalist magician Luke Jermay has been very influential in the world of magic and modern mentalism. His books have been applauded by criticism and the effects he has published are now part of the professional repertoire of many mentalists around the world. Luke Jermay was a consultant and creator for a large number of Magicians and Mentalists on television like Criss Angel and Derren Brown.

In this new anthology, Luke Jermay of course offers you "turnkey" effects, but also teaches you diabolical concepts that you can apply to your own magic. Each effect is described in every detail and Luke Jermay gives you the many subtleties that he has developed over the years. This book is the fruit of a long reflection that he shares with you today in French for the first time.

You will discover in this book six chapters some of which are completely unpublished:

  • Perform the Routine of Questions & Answers that Luke presented all over the world! The construction of this routine is the fruit of several years of work. You will have a complete number of ten minutes in hand. He is a masterpiece of careful presentation, clever construction and classic methodology.
  • Also discover several new kinds of memorization demonstrations made with a borrowed game. These incredible effects require no preparation and will have a huge impact on your spectators.
  • Present one of the strongest demonstrations of thought of thought never designed, whose method is completely evil. You will be able to guess the thoughts of several spectators on stage without any accessory or accomplice. This is one of the routines that Luke is the most proud. He presented it many times in his show in Las Vegas.
  • Embark your spectators in the heart of several stories all having in common a disturbing coincidence…
  • Learn an arsenal of formidable techniques that will transform simple effects into a real miracle.
  • And much more…

As if that were not enough, the Anthology collection inaugurates a range of books with a High quality layout Due to the artist and graphic designer Benoit Drager. Both in form and in substance, Here is 240 pages of genius (and madness) not to be missed under any pretext and in French !

- Translation by Vincent Hedan
- Benoit Drager
- Illustrations by Benoit Drager & Tony Dunn

- 16 x 24 cm format
- 240 color pages
- Quadri rigid cover
- Couture binding

in summary :

Chapter 1: A touch of Hoy
  • Bonus 1: The spectator is the mentalist
  • Bonus 2: "Tosted Out Deck" by Wayne Dobson
  • Bonus 3: 100% secure presentation
  • Bonus 4: an elegant output
  • Bonus 5: The concept of the name of the unknown
  • Bonus 6: A drawing key
  • Bonus 7: A touch of hypnosis, by Chris Carter
Chapter 2: placement to spread
  • An idea for cartomagie
  • Concept of "spreading to spread"
  • A cheating demonstration
  • Advanced version and combined placement.
Chapter 3: The three types
  • A question routine - Answers
  • The tickets
  • Creation of tickets
  • Preparation phases
  • Distribution of profiles and pens
  • Information
  • What type of personality?
  • Collect folded profiles
  • First revelation: initial flight and reading
  • Revelation phases
  • First revelation
  • Second revelation
  • Pause: Sensational revelation and challenge
  • Final: "Desire" by Max Maven
  • Technical
  • The classic change
  • The folded change
  • Reading list
Chapter 4: Stories effects
  • A story without end
  • Remarks
  • Method
  • Presentation
  • History game
  • Introduction
  • First part: the initial decision
  • Presentation approaches
  • What the public sees
  • Second part: the real secrets of the method
  • Present the game to history
  • Look at a few cards in advance
  • Do it for real
  • Celebrate
  • Play with style
  • Distribute online from left to right
  • Third part: routine mechanisms
  • Learn history
  • The order of the game
  • Start and end selections
  • Mixing procedure
  • The change of game
  • History game for mentalists
  • Conclusion
  • The good loser
  • Method
  • Remarks
  • The tattooed
  • Remarks
  • Method
Chapter 5: Memory with cards
  • Memory in 49 seconds
  • Introduction
  • Effect
  • Method
  • The memory routine
  • Memory mixed
  • Shuffle Tracking
  • The newspaper
  • Le Prayer Cull
  • Separation 1 - 2
  • Breather Crimp
  • Cascade forcing
Chapter 6: True Reading of Thought
  • A word about the techniques explained
  • Neon revelation
  • The Revelation at the Stop
  • Jermay's brain game
  • The revelation in the countdown
  • Spectator's gag
  • Obvious distractions
  • Too easy
  • The "too easy" figure test
  • Commanded language
  • Impression of the Fourth Dimension
  • Publication history