ECLIPSE (GIMMICKS AND ONLINE INSTRUCTIONS) BY DEE CHRISTOPHER AND THE 1914 - TRICK
dee christopher
Each mentalist needs ESP cards in their toolbox and now you can have one of the biggest ESP games ever designed.
Eclipse is a secretly marked game of 25 ESP cards (+ Gaffs), which means that you know which card your spectator holds at any time by secretly looking at the brands on the back. But these brands are not like any other.
What are the cards marked if you can't see the brands? ! This is a very real problem with typical alternatives; Nothing seems more suspicious than a performer who looks and wakes closely on the back of a selected card to find out what it is. Eclipse is the answer; The brands are so daring that you can literally identify a card that a spectator is from the other side of the room!
Bold, yes. Obvious? NO WAY. Brands can be daring for you but remain invisible to the uninitiated. Spectators can freely handle the cards and even examining them closely, they will find it difficult to find the secret.
People will be convinced that you are psychic!
Eclipse is the fruit of the imagination of Dee Christopher, star of the award -winning television series Killer Magic by BBC Three. After using hundreds of poor quality ESP cards during services, Dee designed Eclipse so that they last a lifetime. The cards are printed on plastic to prevent them from deteriorating, and if they are dirty, just clean them. No need to order a new package for each concert to which you are invited!
If we provide you with your new Eclipse game only with written instructions, it would be an excellent value for money. But we have done even better (six times better, to be precise).
When you buy an ECLIPSE ESP game, you have exclusive access to an in -depth online video masterclass with the creator, Dee Christopher. The video will not only give you the secrets to decode the markings, but it will teach you six impressive and impactful effects that can be made with your new knowledge.
In addition, the effects taught can be carried out individually or combined to create a full 25 -minute mentalism number, ideal for local shows and large fairs. Some of the effects use secret brands, but many do not do so, equipping yourself with a multitude of methods to make the backtrack impossible for your spectators.
The effects include:
ESP Opener
A spectator freely names any ESP symbol and you reveal that you knew exactly which symbol he would choose in advance.
Sensor
A three -phase routine allowing you to "see" with your fingertips. Each phase increases unable. With several methods at stake, this powerful routine is impenetrable and everything is completely examined at its conclusion.
Gambit esp
Five ESP cards hidden are mixed on the table by the spectator. The spectator deposits an unrelated prediction on any card. The prediction is open and corresponds to the chosen symbol!
Revelation of the serial number
You predict the unique serial number on the bank note borrowed by a spectator! This effect adds an impressive variety to the number and gives you a perfect excuse to naturally use the accessories (envelopes and pens) left on the table during previous effects.
Distance
The full game of ESP cards is mixed by the spectator and spread out on the table. At great distance, the artist can reveal each of the cards chosen by the spectator. This effect cannot be reproduced with any other playing cards ESP on the market!
ESP cards have become synonymous with mentalism since they were used for the first time in the 1930s to test psychic phenomena. The undeniable appeal of these five simple forms has earned them a place in popular culture and it is now up to you to appeal.
Join the ever -increasing list of magicians and mentalists who choose ESP Eclipse cards rather than traditional alternatives.
Are you ready to look like a real medium?
Here is Eclipse produced by The 1914.
Refill: this is a 3x charging box for Eclipse ESP cards. Please note, it is only the box. No card or instruction is included.