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LA MAGIE DU JEU MARQUÉ - VOLUMES 1 ET 2

les clefs de la magie

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Langue : French

Téléchargeable : Non

Type : Video | ### | video

Catégorie : Cards

Référence : JEUMARQUE_V1&2

Have you always dreamed of exploiting the full potential of your marked game by learning video cards on video?

The VODs of the Magic Keys, Special The magic of the marked game, Volume 1 and 2 are made for you!

In these very complete videos, the Magic Dream team has been busy offering you a panel of basic techniques as well as magic tricks that will allow you to get started in front of your audience very quickly.

Guillaume Bienné & Yoan Tanuji, Both professional magicians, after "the keys to the magic of the marked game" make you rediscover the world of cartomagie ... with an ultimate marked deck (UMD) or any other marked game!

Whether you have always wanted to get started with the games marked without knowing where to start or you are looking to learn new professional routines around the marked game, These videos are ideal!

In these two volumes, you will find a Introduction and a deepening to base techniques as well as no less than 20 laps of magic with their explanations. So take a card game marked in hand and be ready to learn the greatest secrets of magicians ... You will discover the techniques that any beginner must know as well as Towers & routines that will allow you to put them into practice and amaze those around you!

Summary - Volume 1:

  • Introduction
  • A little history…
  • Some examples of marked games.
  • Remember the marking.
  • Routine n ° 1: the key card
  • Routine n ° 2: Patéo Forcing Elimination
  • Routine n ° 3: Henry Christ forcing prediction
  • Routine n ° 4: double intuition - the sandwich
  • Routine n ° 5: the Australian situation
  • Routine n ° 6: Lies detector
  • Routine n ° 7: prodigious memory
  • Routine n ° 8: the magician spectator
  • Routine n ° 9: the lazy tour
  • Bonus n ° 1: and without marked play
  • Bonus n ° 2: version of SPEX

 

Summary - Volume 2:

  • Introduction
  • Remember the marking.
  • Routine N ° 1: Aces Match
  • Routine n ° 2: Ultimate Bonteau
  • Routine n ° 3: disturbing coincidence
  • Routine n ° 4: in three steps
  • Routine n ° 5: the bluff
  • Routine n ° 6: sandwich
  • Routine n ° 7: the call to a friend
  • Roslet: Definition & Example
  • Routine n ° 8: the Tour impossible
  • Routine n ° 9: the impossible round (bis)
  • Routine n ° 10: Divinatory draw
  • Routine n ° 11: recognition by weight
  • Bonus: invisible game
  • Conclusion